I posted this in another thread but suspect that it will be lost in the...erm...discussion that's going on in there.
Quote:
I don't know about the RP Zones and Non-RP Zones. I would suggest that GW really is NOT a true RPG. That said, perhaps if they added areas with a seriously heavy PLOTline rather than QUESTline, maybe it would work.
People who want to RP don't generally do it for the reward at the end of the session. They do it for the fun of playing someone else--whether it's someone much like their true-life personna or someone completely foreign to RL.
So if this were to work, I would think that heavy story-driven areas with smaller rewards might work to attract RPers and leave the quest-driven areas to the...er... other crowd.
What do you think? Since they're going to be adding new content over the next little while, what do you think about making more story-driven areas? This would be especially nice for guilds (like mine) that don't PvP or GvG and simply enjoy gaming together.
Are you suggesting that they make PvE a little more non-linear? Because if you are, then I totally agree. That would give PvE some added spice. Not that PvE needs it, but then again, doesn't hurt to make a good thing better. =-D.